<?php /** * draw_cube * * Draw a 3d cube. * * @version 0.8 * @author Contributors at eXorithm * @link /algorithm/view/draw_cube Listing at eXorithm * @link /algorithm/history/draw_cube History at eXorithm * @license /home/show/license * * @param number $image_size Size of the resulting image. * @param number $degree_x Degrees to rotate around the x axis. * @param number $degree_y Degrees to rotate around the y axis. * @param number $degree_z Degrees to rotate around the z axis. * @param number $vdist Distance to vanishing point. * @param number $dist Distance from origin. This number should not be less than 0 (or else you will be inside the cube!) * @param string $vertex_color (hex color code) Color of the vertices of the cube. * @param string $face_color (hex color code) Color of the face of the cube. * @param bool $wireframe Display as a wireframe (face color will be ignored). * @param bool $dashes Display "hidden" lines as dashes (only if wireframe is not selected). * @param bool $rainbow Instead of using the face color, draw each side a different color. * @return resource GD image */ function draw_cube($image_size=400,$degree_x=35,$degree_y=35,$degree_z=0,$vdist=800,$dist=100,$vertex_color='0000ff',$face_color='ff0000',$wireframe=false,$dashes=false,$rainbow=false) { $degree_x = $degree_x % 360; $degree_y = $degree_y % 360; $degree_z = $degree_z % 360; // construct the cube polygons $size = 400; // the size is arbitrary $x1=$size/2; $x0=-($size/2); $y1=$size/2; $y0=-($size/2); $z1=$size/2; $z0=-($size/2); $sides = array(); $sides[] = array($x0,$y0,$z0, $x0,$y0,$z1, $x0,$y1,$z1, $x0,$y1,$z0); $sides[] = array($x1,$y0,$z0, $x1,$y0,$z1, $x1,$y1,$z1, $x1,$y1,$z0); $sides[] = array($x0,$y0,$z0, $x0,$y0,$z1, $x1,$y0,$z1, $x1,$y0,$z0); $sides[] = array($x0,$y1,$z0, $x0,$y1,$z1, $x1,$y1,$z1, $x1,$y1,$z0); $sides[] = array($x0,$y0,$z0, $x0,$y1,$z0, $x1,$y1,$z0, $x1,$y0,$z0); $sides[] = array($x0,$y0,$z1, $x0,$y1,$z1, $x1,$y1,$z1, $x1,$y0,$z1); // project each of the 6 polygons that makes up the cube for ($i=0; $i<count($sides); $i++) { $points[] = project_polygon($sides[$i], $degree_x, $degree_y, $degree_z, 0, 0, 0, $vdist+($size/2), $dist+($size/2), true); } // scale the image somewhat $scale = $image_size/($size*1.8); if ($rainbow) { $face_color = array('ff0000', '00d000', 'ffff00', 'a000a0', '0000ff', 'FF8040'); } return render_polygons($points, $vertex_color, $face_color, $wireframe, $dashes, $image_size, $scale); } /** * project_polygon * * Project a the points of a 3d polygon onto a flat 2d surface (the screen). * * @version 0.5 * @author Contributors at eXorithm * @link /algorithm/view/project_polygon Listing at eXorithm * @link /algorithm/history/project_polygon History at eXorithm * @license /home/show/license * * @param array $points Points of the polygon, in the form x1, y1, z1, x2, y2, z2, etc. * @param number $degree_x Degrees to rotate around the x axis. * @param number $degree_y Degrees to rotate around the y axis. * @param number $degree_z Degrees to rotate around the z axis. * @param number $center_x Location to center the view on. * @param number $center_y Location to center the view on. * @param number $center_z Location to center the view on. * @param number $dist1 Distance from viewer to screen (distance to vanishing point). * @param number $dist2 Distance from screen to object. * @param bool $include_z Return the z (distance) parameter for each point as well. * @return mixed */ function project_polygon($points=array(0=>'-1',1=>'-1',2=>'0',3=>'-1',4=>'1',5=>'0',6=>'1',7=>'1',8=>'0',9=>'1',10=>'-1',11=>'0'),$degree_x=45,$degree_y=45,$degree_z=45,$center_x=0,$center_y=0,$center_z=0,$dist1=5,$dist2=2,$include_z=false) { // check points if ((count($points)%3)!=0) { throw new Exception('The points must be a list like x1, y1, z1, x2, y2, z2, etc. The number of points therefore must be divisible by three.'); } $degree_x = deg2rad($degree_x); $degree_y = deg2rad($degree_y); $degree_z = deg2rad($degree_z); $cosx = cos($degree_x); $sinx = sin($degree_x); $cosy = cos($degree_y); $siny = sin($degree_y); $cosz = cos($degree_z); $sinz = sin($degree_z); $array = array(); for ($i=0;$i<count($points);$i=$i+3) { $x0 = $points[$i]-$center_x; $y0 = $points[$i+1]-$center_y; $z0 = $points[$i+2]-$center_z; $x1 = $cosy*($sinz*$y0 + $cosz*$x0) - $siny*$z0; $y1 = $sinx*($cosy*$z0 + $siny*($sinz*$y0 + $cosz*$x0)) + $cosx*($cosz*$y0 - $sinz*$x0); $z1 = $cosx*($cosy*$z0 + $siny*($sinz*$y0 + $cosz*$x0)) - $sinx*($cosz*$y0 - $sinz*$x0); $x2 = $x1*$dist1/($z1+$dist1+$dist2); $y2 = $y1*$dist1/($z1+$dist1+$dist2); $z2 = $z1*$dist1/($z1+$dist1+$dist2); $array[] = $x2; $array[] = $y2; if ($include_z) $array[] = $z2; } return $array; } /** * render_polygons * * Helper function to render polygons to the screen with a number of options. * * @version 0.5 * @author Contributors at eXorithm * @link /algorithm/view/render_polygons Listing at eXorithm * @link /algorithm/history/render_polygons History at eXorithm * @license /home/show/license * * @param array $polygons Multi-dimensional array. Each element will be an array of points (x1, y1, z1, x2, y2, z2, etc). * @param string $vertex_color (hex color code) Color of the vertices of the polygons. * @param string $face_color (hex color code) Color of the faces of the polygons. * @param bool $wireframe Display as a wireframe (face color will be ignored). * @param bool $dashes Display "hidden" vertices as dashes (only if wireframe is not selected). * @param number $image_size Size of the resulting image. * @param number $scale Scale factor. Set to 0 to auto-scale (fill the image). * @return resource GD image */ function render_polygons($polygons=array(0=>array(0=>-100,1=>-100,2=>1,3=>0,4=>100,5=>1,6=>100,7=>-100,8=>1)),$vertex_color='000000',$face_color='ffd700',$wireframe=false,$dashes=false,$image_size=300,$scale=1) { foreach ($polygons as $polygon) { if (!is_array($polygon)) { throw new Exception('Each polygon must be a list.'); } else if ((count($polygon)%3)!=0) { throw new Exception('Each polygon must be a list like x1, y1, z1, x2, y2, z2, etc. The number of points therefore must be divisible by three.'); } } if (is_array($vertex_color)) { if (count($vertex_color) != count($polygons)) { throw new Exception('If vertex colors is an array, it must contain the same number of colors as the number of polygons.'); } } if (is_array($face_color)) { if (count($face_color) != count($polygons)) { throw new Exception('If face colors is an array, it must contain the same number of colors as the number of polygons.'); } } // if scale=0 then we auto-scale if ($scale==0) { $max = 0; for ($i=0; $i<count($polygons); $i++) { for ($j=0; $j<count($polygons[$i]); $j=$j+3) { if (abs($polygons[$i][$j])>$max) $max = abs($polygons[$i][$j]); if (abs($polygons[$i][$j+1])>$max) $max = abs($polygons[$i][$j+1]); } } if ($max>0) $scale = ($image_size-2)/($max*2); } // the polygon arrays (x,y,z) must be converted into shapes (x,y) $shapes = array(); $z_max = array(); for ($i=0; $i<count($polygons); $i++) { $max = $polygons[$i][2]; for ($j=0; $j<count($polygons[$i]); $j=$j+3) { $x = $polygons[$i][$j]; $y = $polygons[$i][$j+1]; // map each x,y coord to a screen position $x = round($image_size/2 + $x*$scale); $y = round($image_size/2 - $y*$scale); $shapes[$i][$j] = $x; $shapes[$i][$j+1] = $y; // keep track of the maximum z-value for each shape if ($polygons[$i][$j+2]>$max) $max = $polygons[$i][$j+2]; } $shapes[$i] = array_values($shapes[$i]); $z_max[$i] = $max; } // create a blank image $image = image_create_alpha($image_size, $image_size); // create the colors if (!is_array($vertex_color)) $vertex_color = array_fill(0, count($polygons), $vertex_color); if (!is_array($face_color)) $face_color = array_fill(0, count($polygons), $face_color); // painter's algorithm - draw farther polygons first array_multisort($z_max, SORT_DESC, $shapes, $face_color, $vertex_color); // draw the polygons for ($i=0; $i<count($shapes); $i++) { $v_color = allocate_color($image, $vertex_color[$i]); $f_color = allocate_color($image, $face_color[$i]); if (!$wireframe) { imagefilledpolygon($image, $shapes[$i], count($shapes[$i])/2, $f_color); } imagepolygon($image, $shapes[$i], count($shapes[$i])/2, $v_color); } // draw dashes - BUGGY if ($dashes) { for ($i=0; $i<count($shapes); $i++) { $v_color = allocate_color($image, $vertex_color[$i]); $style = array($v_color, IMG_COLOR_TRANSPARENT, IMG_COLOR_TRANSPARENT, IMG_COLOR_TRANSPARENT, IMG_COLOR_TRANSPARENT); imagesetstyle($image, $style); imagepolygon($image, $shapes[$i], count($shapes[$i])/2, IMG_COLOR_STYLED); } } return $image; } /** * image_create_alpha * * Helper function to create a new blank image with transparency. * * @version 0.1 * @author Contributors at eXorithm * @link /algorithm/view/image_create_alpha Listing at eXorithm * @link /algorithm/history/image_create_alpha History at eXorithm * @license /home/show/license * * @param mixed $width * @param mixed $height * @return resource GD image */ function image_create_alpha($width='',$height='') { // Create a normal image and apply required settings $img = imagecreatetruecolor($width, $height); imagealphablending($img, false); imagesavealpha($img, true); // Apply the transparent background $trans = imagecolorallocatealpha($img, 0, 0, 0, 127); for ($x = 0; $x < $width; $x++) { for ($y = 0; $y < $height; $y++) { imagesetpixel($img, $x, $y, $trans); } } return $img; } /** * allocate_color * * Helper function to allocate a color to an image. Color should be a 6-character hex string. * * @version 0.2 * @author Contributors at eXorithm * @link /algorithm/view/allocate_color Listing at eXorithm * @link /algorithm/history/allocate_color History at eXorithm * @license /home/show/license * * @param resource $image (GD image) The image that will have the color allocated to it. * @param string $color (hex color code) The color to allocate to the image. * @param mixed $transparency The level of transparency from 0 to 127. * @return mixed */ function allocate_color($image=null,$color='268597',$transparency='0') { if (preg_match('/[0-9ABCDEF]{6}/i', $color)==0) { throw new Exception("Invalid color code."); } if ($transparency<0 || $transparency>127) { throw new Exception("Invalid transparency."); } $r = hexdec(substr($color, 0, 2)); $g = hexdec(substr($color, 2, 2)); $b = hexdec(substr($color, 4, 2)); if ($transparency>127) $transparency = 127; if ($transparency<=0) return imagecolorallocate($image, $r, $g, $b); else return imagecolorallocatealpha($image, $r, $g, $b, $transparency); } ?>